Project Hollowers


Hollowers is the working title for a game that I have been working on in my spare time. This has been the first long-term game that I have worked on. I'm working with 3D artist Kira Innes who is working on character art. I am doing the game design, coding, animation, particle effects, and shaders for Hollowers.

The gameplay centers around a spell-crafting system. Players start off with the basic spells of their chosen element and customize these spells through runes that they can find in the depths. Through these runes, a stationary ice shield can become a speeding block of ice that bounces off of walls and explodes into more blocks of ice when it collides with enemies.


 

In this video, you can see a few combat encounters in Hollowers.

 

Rune Showcase

In this video, you can see some examples of spells without runes, with just one rune, and with multiple runes to show the spell customization at work.

 

Misc. Showcase

In this video, you can see some stuff that doesn’t involve runes. Projectiles, dashing and an otherworldy shop area.

 

  • Platform: PC

  • Engine: Unity

  • Team Size: 2

  • Role: Gameplay, systems, enemy, & combat design, shader creation, particle effects, rigging & animation, programming.